
So I sold it and went to buy a sword instead, which crashed the game. I can’t select the magic battle axe as my weapon - I could only do it when I received it in the first place. That doesn’t feel very realistic to have rivers above rivers, unless each subsequent floor is significantly further down. Just from a world design perspective, there are lots of rivers on different levels of the dungeon. When speaking to the shaman at the statue, I can repeatedly ask to speak to the chieftan. You might want to round the HP percentage value, I currently have a large Orc on 28.9999999999996%. It’s not a problem per se, but improves the experience from a game design perspective for players to not click onto an empty menu. In situations where the menu has no options, such as spells as a fighter, I would make the option unselectable. Perhaps putting more of it in the ‘game mechanics’ screen. The stat selection could be woven into the narrative a bit more, rather than ‘you must now select your starting abilities…’ Along with the ‘notes’ section, it breaks the immersion of the game. I also spotted a number of typos and grammar stuff, but stopped noting those down once I got into the dungeon crawling section.

I noted down a bunch of things as I went through - some bugs and other things related to the game design. The game crashed when I tried to buy the magic sword. I’ve just had a play through and got to the town. Please enjoy, and please let me know any feedback you have (more options you would like to have, bugs, recommendations, etc… I am welcome to all suggestions, as usual!) Also, gradually some more “side missions” will be added, which only those that provide feedback will be able to access. This last part is not yet coded, but (as usual in my games) I will only be inviting people who give feedback to playtest that. The last section is not fully finished (so I recommend you might want to save the game each time you reach the village).Īlso, what is now here is 3/4ths of the game, with a final adventure in the works, which should bring the game to the conclusion of the shaman/warlord you defeat in part 1. Anyway, some development of this has continued in the background, and I have now uploaded a new version of the game… which takes it two adventures forward! (as in, what was there previously is now section 1/3 of what is now there).
ICEPEAK MOUNTAINS FREE
Play as a mighty invincible hero, or struggle to defeat the game on the harder modes.Sorry for my long silence, I have been super-busy (plus I’ve developed a slight addiction to Valheim, which has eaten a bit of my free time in the evening…).

ICEPEAK MOUNTAINS SERIES
You will start as a novice adventurer, either a fighter, cleric, wizard or rogue, and level up through a series of quests, either those related to the main story of the game, or other side adventures. The game is text-based, with artwork allowing you the chance to actually see the exotic locations and dungeons you will visit on your journey. Raiders of the Icepeak Mountains is a 120,000 word interactive gamebook by Adrao, where a combination of your choices and the roll of dice will determine your destiny. Do you have the courage and determination to defeat their clans? Try to survive deadly dungeons and level up as an adventurer. The orc tribes of Icepeak Mountains are threatening human settlements.
